Monday, July 28, 2014

Final Project Guidelines

2014 Ewha-Harvard Summer School

Final Project Guidelines

Final Projects are due Thursday (July 31) at 12pm noon.

Please export 2 files to complete your project and course requirement.

1.        Apple Devices 1080 – Label this “yourteam-1080”

-              after you choose share and “Apple Devices 1080”
-              make sure to choose H.264 Better Quality
-              and that all the settings look like the image below







2.        Apple Pro Res 422 – Label this “yourteam-prores”

-              In the Share menu choose “Master File”
-              Under settings use the defaults as you see in the image below






Please keep in mind that it takes time to export your files. Do not rush this process, be thorough and make sure your settings are correct. We need these two different files for different purposes.  One is used for the screening. The other file is used for archiving and making a DVD. It is best to export your files before you come to class on Thursday, but you will have until 12pm to turn everything in.

A note about the duration of your project. In class we have discussed the approximate duration of your project at 10 minutes, however if your project is better at a shorter duration such as 8 minutes, this is acceptable. The 10 minute duration is a guideline.  The final criteria for the project is more heavily weighed on the content and flow (artistic and technical achievement) of the work rather than the duration.


Please be sure to smooth out all glitches and rough edits in your work.  Your presentation for Wednesday should be highly polished and the edit should be as close to the final as possible. We will provide further feedback for your final submission on Thursday.

Wednesday 7/30 Schedule

9:00 am - Group 3
9:30 am - Group 4
10:00 am - Group 5
10:30 am - Group 6
11:00 am - Break
11:30 am Group 1
12:00 pm - Group 2

Please export (share) your file and bring it to class 15 minutes before your scheduled time. Thank you.

Wednesday, July 23, 2014

How to Speed Browse the Sound and Music Library catalog

How to Browse the Sound and Music Library catalog

Hello Folks,
 Here are a couple of handy tools for save time browsing a:nd smooth workflow

A) To listen simply & quickly:
1-Highlight the sound file you want to prehear (single click)
2-Press space bar to play
3-Down arrow (triangle) when you are ready for the next one  

USING PREVIEW:

(Option +command + I )will open (and close) a window in Preview to
-Play the track
-retitle it
-comments

-Tags
Down arrow (triangle) when you are ready for the next one.

Enjoy each step of your film-making process, 

Bertrand

Tuesday, July 22, 2014

Your Sound & Music Library Catalog

Hello Class,
Here are screen shots of the catalog. I probably will add to it in the next few days.

Feel free to ask me if you need a particular sound or musical idea that you cannot find .
If time allows I can compose and record something just for your project. The more  specific you can be, the faster and the better the result.

Also, feel free to Contribute to it.... If you have had a good "Sound Safari", share it !

I emailed you the link. 


a drop box link to download it all : 

Enjoy,
Thank you, Bertrand



Fixing a single bad audio Track


Monday, July 21, 2014

Past example page on Vimeo

Past projects VIMEO page

Rough Cut

Rough Cut
Due Monday July 28th 9am.

A “rough cut” is a preliminary edited version of your project. The most important criteria of the rough cut is the timing.  


1.     LENGTH – 10 minutes. You should layout your entire film from beginning to end using the entire 10 minutes.
2.     NO TITLES – Do not include titles at this time.  

3.     CUTS ONLY – Only use cuts for editing.  Dissolves can be used sparingly.
-     PLACEHOLDERS - It is acceptable to use placeholders in places where you have not finished shooting or editing.

We will have a team review of your first rough cut on Monday July 28th starting at 9am. On Wednesday we will view your second edit.  All final projects are due on Thursday July 31 at 12pm.


-

Saturday, July 19, 2014

Monday July 21st Schedule

Monday July 21st Schedule

On Monday July 21st, we will have team meetings.

Each team will meet with David, Paul and Bertrand according to the schedule below:

09:30 am - Team 1
10:00 am - Team 2
10:30 am Team 3
11:00 am Team 4
11:30 am - break
12:00 pm Team 5
12:30 pm Team 6

- Please arrive 15 minutes before your scheduled time
- Bring your video production assignment 3 and copy this to the hard drive, Youna will help you.
- Bring 3 paper copies of your project description (treatment)

You only need to attend the time period for your team. We will discuss your project idea.  Please read the handout.




Monday, July 14, 2014

Production Assignment 3

The 3rd Production Assignment consists of two parts:

Due Monday July 21st at 10am.

1- The Treatment or project proposal
This is a one page written description of your project idea.
Please print out 3 copies.





2- Excursion Video - 1 to 2 minutes in duration.

Use the excursion time to shoot video for your final project and for the assignment as described below. You may record material that you will use for your final video.  Keep in mind that subject matter that may not seem relevant at this time may be used in your final project.

Each team will produce one video with sound.  Sound is an important aspect of this assignment.
Each video should contain

5 - Match cuts or dissolve
Match cuts are two shots that are related by form, such as a circle or shape.

and

5 - "Cause" edits
"Cause and effect" edits are two or three shots that are related by action, such as the direction of the action or similar type action.
These types of shots can be related conceptually as well such as a person blowing out birthday candles followed by a bursting balloon.  Try to think of shots that may relate to one another. Another example is a shot of a key and then a door that is opening.

Video should be edited together with all 10 edits in one smooth completed piece.  Please see the "16 moments" video that shows examples of match cutting and "cause and effect" edits. Through these various shots, try to find a rhythm or a pace that builds up to reveal a place or activity.

16 Moments Video


View this video, "16 Moments" by Radiolab for instances of match cuts and "cause and effect" editing.  Match cuts are two shots related by form, such as a circle or shape. "Cause and effect" editing is a series of shots related by action.

Sunday, July 13, 2014

HSN Zoom for interviews----tips

Great job today!

So we so that the MS setting was not great in noisy places since it picks up a wide angle.
you can improve that by change the pick up pattern (Page 22*)

A better set-up maybe  for your interviews are the XY figure. (Page 20) You will look like a TV pro, holding a mic between your subject and yourself.

1- Screw on the handle
2-Talk into the mic, facing the window with the VU meters, also called the display.
3- The level display for the recording level, is on the same side than the XY microphones. To adjust your volume to your subject's voice, you can stand side by side and ask your subject to speak and get a reading. Or you can get a level by facing your subject and start talking into the mic at the same volume than your subject's voice.
4- Turn the window towards your interviewee. (The older H2 Model had a bi directional setting but not this one.
5-Speak loud enough so the H2n can capture your voice without having to tunr it back to your face. This will avoïd handling noise.
Remember to ALSO record your interview with the Rode Shotgun mic on the boom pole, or with the Lav (Lavalier or clip-on mic) ,  if your subject does not move too much  ( like a joggler or an acrobat for example.)

Double check your DXA set-up as it can be changed by accident. (Always on M for Mono )

During the excursion, I will be on call  in case of trouble: 010 8659 1446

Enjoy the process, a relaxed, methodical focus will help your set-up
and help your subject relax as well...

All the best,
Bertrand

H2 N Zoom for interviews - tips

Great job everyone today!
Sound wise,  we saw that the MS setting is not so great for interviews as it picks up sound all around (Great for Soundscapes) . We can help that by reducing the pickup angle.

Another good setup for your interviews are the XY, see left.:
1- Screw on the handle
2-Talk into the mic, facing the window with the VU meters, also called the display.
3- Adjust your volume
4- Turn the window towards your interviewee. (The older H2 Model had a bi directional setting but not this one.
5-Speak loud enough so the H2n can capture your voice without having to tunr it back to your face. This will avoïd handling noize.
Remember to ALSO record your interviw with the Rodes Shotgun mic on the boom pole, or with the Lav mic
if your subject does not move too much  ( like a joggler or an acrobat for example)

Saturday, July 12, 2014

The Joys of Sound Design Works

Hello Folks,
By the end of the week, I will share a music and sound catalog for you to use freely.
It will include many things, including sounds from our trip.
Enjoy and trust your creative process.
BL

Here is a drop box link to:

-A Sound Tool Box. (you should have a paper and an email version )
I suggest you do the optional writing and drawing exercises (the joy of Drawing Sound !)

- Two of my designs, quickly made for fun with sounds and music that will be available to you.
"Kyong-Su Soundscape" starts with rice roasting crackling fading into  into the crackling of a very rare Korean 78 recording.

-Sound Collages by Wrick Wolff

Wrick Wolff was my teacher at Mass Art.

Sound Design can, like photography,  be a self-sufficient Art form:

Please listen on headphones or good speakers. 
(No computer speakers!)

3 short Sound Designs by Wrick Wolff:
"Grace Notes" (2:47)
Found sound phrases each on the cusp of spontaneous thought or attempting to articulate the unverbal are first heard in their original context and then looped and layered for orchestral effect. -Wrick Wolf

"Under The Aëgis II": (3:51)
Presents a 12 bar-blues "say along" between Igor (Stravinsky ) and alto soloist. -Wrick Wolf


"Remote Control" shows how semi-random sounds can create meaningful relationships and strong mental images with humor and drama.
Hello Folks,
Here is a Drop Box link to:
-A Sound Tool Box
-A Sound Collage by Wrick Wolff called "Remote Control" where semi random sounds can trigger strong mental images with meaningful impact.
i invite you to do  the optional drawing and writing exercises.
Cinema Seoul 2014
Sound Design: A simple Tool Box

by Bertrand Laurence                                        

I.  Practical Matters    
  Know Your Gear 
RECORDING: Understand your microphones by testing/comparing. Pioneer documentarist Dziga Vertov believed that the camera sees better than human eyes. Microphones can hear better than human ears.
Condenser mics are highly detailed and are more sensitive to volume than dynamic mics.  Be cautious with levels and placing your mics too close to the sound source. This changes not only the volume but also the quality of the sound, and the timber as well.  (The closer the more bass)Test and get to know the behaviors of your mics, by gauging distance, the sound source and ambient sound volume.
MONITORING: be very familar with your speakers, or headphones. Use reference monitors or headphones - not your laptop speakers - to listen to relevant, first rate sound designs from professional films. 
Listen to something you know sound great and perfect on your speakers or headphones so you have something to aspire to and copy.
Listen comparatively and critically to actual movie soundtracks and take notes to match your soundtrack as close as possible to the professional model (volume, contrast, dynamics, textures pace, etc.).
SOUND PRODUCTION with Editing/ Mixing software: Understand the following sound terms and applications.
Equalization is the adjustment of frequency responses. Stereos typically have adjustable equalizers to boost or cut bass (low) or treble (high) frequencies.
A balanced sound should be pleasant, comfortable to the ears. An unbalanced sound creates ear fatigue, causing disconnect from the audience. Most listeners will not realize that their apparent lack of interest of the subject may be simply caused by conflicting frequencies in the Sound Design.  Ear fatigue makes focusing difficult. Your sound should be warm and full, not muddy or muffled; “airy” and open with just enough ‘sparkle’ from the high range but not shrill or thin; scooped mid-range (the smiling EQ line) might add definition and create a sense of big soundstage and dimension.   
Final Cut Pro has some great, easy to use sound tools :
Compression: Evens out quiet and loud sounds by reducing their differences in volume. Creates a smoother, comfortable sound by reducing peaks. Over-use of compression muddies the sound. 
Limiter: Squashes loud sounds, puts a volume cap on the dynamics. A limited is a form of compression that acts on very loud sounds.  
Mixing: The Storyline and editing tools can help organizing sound files like video files with folders. A/B Roll can be organized for their sound content under a Sound Folder.   Bl ending your tracks: like film: slow, fast fade in/ out, cross fades, cut in/out. Trasiitons can be lead by sounds from the next scene. “B roll” material can be sound only, mixed in or cut in running footage.



 II. The Poetic

”... Music is the only language with the contradictory attribute of being at once intelligible and untranslatable...” - Claude Lévi-Strauss

Two sides of the documentary soundtrack spectrum. Generally, less is more.
The Naturalist, “Vérité,” raw style, concerned with the raw capture of the moment will contain little manipulation (Kim Dong Won).  A transparent, realistic, sound is needed for this approach. 
The Dramatist, while remaining true to facts, will use all poetic means necessary to depict an emotional journey. (Ken Burns, Patricio Guzman. The latter believes that objectivity does not exist and is therefore the filmmaker is free to use any artistic means.)
FILM CLIP: Our Disappeared by Juan Handelbaum.
Regardless of where you place yourself in the spectrum, ask yourself how can your Sound Design  best serve the film’s agenda. 

Sensitive Ears > Critical Listening > Sound Design
Outer Ear: Listen to The Listening Book by W.A. Matthew. Challenge your listening. Going deep inside a sound or sound scene is a form of contemplation.
Inner Ear: “Audiolize” is the audio version of visualize. Start by listening to silence and resetting your hearing sense. 
Sound Design is a self-sufficient art form.  Listen to great acousmatic Sound Design: http://silverasylumstudio.com/composersound-design.html

4.   Understand these terms: Diegetic and non-diegetic sound, acousmatic sound, ambient sound, incidental sound, found sound, film score.


 Shaping The Sound Design 

Just like A and B roll, categories of clips, your sound library should be clearly labeled and organized. For the sake of this very quick class, we won’t have much time to gather a huge selctions, but make the sounds you have count.:
urban/country, organic/artificial/ human/animal/.Add Key words in terms of intensity (from Mellow to engaging to bracing to aggressive, to violent)
Or atmosphere (Peacefull, Calm, reflective, Sorrow, Angry. )
Environmental; Nature: forest see, Urban: Bar construction site.
Final Cut Pro has a great way to attache many key words to a particular item.

Ideally, the dialog with the Sound Designer should take place during or right after the script is done. New ideas and perspectives can unfold by using sounds as “key words” or Key events. A sound can evoke a different place and can save you the time of a trip. 
In this fast class, of course, the earlier you know your topic and how you will present it, the earlier you can imagine your project and group both Images and Sound.
Draw ASAP a Visual Map of your film. What are the curves going ?
Above the neutral threshold of “normalcy”  
 Below the neutral threshold of “normalcy”
Life vs Death, Introspection (Passive, thinking, inside, dark light) Vs “Extrospection” (Active, doing, outside, bright light ). So Draw a curve, and 
group your “voices” , various sounds accordingly.




 CONCLUSION
Ultimately, all of the components of your soundtrack -- diegetic & non-diegetic sound, silence, acousmatic sound, ambient sound, incidental sound, on screen speech, narration, scored music, sound effects -- should work as a whole to serve your presentation without distracting from your focus. The unified Soundtrack should merge with the images into one perfectly integrated whole. 



Ear Awakening Exercises compiled by Bertrand Laurence


1. “Listen” to this Word Poem  (The Thinking Ear, M. Shaefer)











”Visualize” Sound. Tune into a sound and then reflexively draw: 
The Soundscape of your imagined, completed, project   
                 
Example:
          


       b. Your present Soundscape:                                                         











2.  Draw a Soundscape from a Sound Design by Wrick Wolff:




























3.  The Soundscape of your locations          
                                                
     
4.  The existing Soundscape of your project. 


5. Make a 3 Minute Sound Design of your project. Collect and COLLAGE your favorites sounds, the most distinctives, “telling” ones.  Edit/”Splice”/ mix them  super impose them (Audio double, triple exposure)  fade in/out/cross fades, cuts, in Chronological (or not) order.
Then Draw it...

Listen to your Film
Does the Soundtrack carry/ follow your narrative and bolster your argument? 
Are silences “Pregnant” or filled by strong images? If yes, then Music might not be needed. If unsure, use music to accent, or tilt an ambiguous scene toward the direction of your vision.











7. EXPERIMENT!
Here is a quote from Composer Ned Rorem : Re: “MOVIE MUSIC; Cocteau's Recipe”                     Published: December 01, 1991
To the Editor: (of the   New York Times) “May I add a corroborative anecdote to Edward Rothstein's essay on movie music? [ "Need More Humor or Horror? Add Music -- Very Carefully," Nov. 10 ] . France's premier mid-century film scorer, Georges Auric, once told me about his first job: composing backgrounds for Jean Cocteau's "Blood of a Poet" in 1930. Dutifully, Auric wrote what is commonly known as love music for love scenes, game music for game scenes, funeral music for funeral scenes. Then Cocteau had the bright idea of replacing the love music with the funeral music, game music with the love, funeral with the game. It worked, like prosciutto with melon, while casting an unexpected glow on the already odd movie.                 Conclusion: Since the power of music -- at least of wordless music -- lies in an absence of any precise human significance, any music may persuasively accompany any image while inevitably dictating the tone of that image. Music may sugarcoat a tasteless film or poison one of quality. Yet most   viewers are unaware of what has ruined -- or salvaged -- that   which has bored or thrilled them. -NED ROREM New York
                                            
















                                                                    Light  







Hot                                                                                                                             Cold  











                                                                         Dark








                                                                Soft 





Short                                                                                                                                   Long













                                                                     Hard












                                                                WET







Smooth                                                                                                                 Rough


  




   


                                                            DRY

                                                             




Hello Folks
Here is a Drop Link .
You will find there a PDF version " A Sound Tool Box" and also
a Sound Collage by the great Wrick Wolff.

https://www.dropbox.com/sh/3uw63hu9mvn8xrd/AADJS2iMEUIUyWFL5QWNuox0a
Cinema Seoul 2014
Sound Design: A simple Tool Box

by Bertrand Laurence                                        

I.  Practical Matters    
  Know Your Gear 
RECORDING: Understand your microphones by testing/comparing. Pioneer documentarist Dziga Vertov believed that the camera sees better than human eyes. Microphones can hear better than  soundtrack as close as possible to the professional model (volume, contrast, dynamics, textures pace, etc.).
SOUND PRODUCTION with Editing/ Mixing software: Understand the following sound terms and applications.
Equalization is the adjustment of frequency responses. Stereos typically have adjustable equalizers to boost or cut bass (low) or treble (high) frequencies.
A balanced sound should be pleasant, comfortable to the ears. An unbalanced sound creates ear fatigue, causing disconnect from the audience. Most listeners will not realize that their apparent lack of interest of the subject may be simply caused by conflicting frequencies in the Sound Design.  Ear fatigue makes focusing difficult. Your sound should be warm and full, not muddy or muffled; “airy” and open with just enough ‘sparkle’ from the high range but not shrill or thin; scooped mid-range (the smiling EQ line) might add definition and create a sense of big soundstage and dimension.   
Final Cut Pro has some great, easy to use sound tools :
Compression: Evens out quiet and loud sounds by reducing their differences in volume. Creates a smoother, comfortable sound by reducing peaks. Over-use of compression muddies the sound. 
Limiter: Squashes loud sounds, puts a volume cap on the dynamics. A limited is a form of compression that acts on very loud sounds.  
Mixing: The Storyline and editing tools can help organizing sound files like video files with folders. A/B Roll can be organized for their sound content under a Sound Folder.   Bl ending your tracks: like film: slow, fast fade in/ out, cross fades, cut in/out. Trasiitons can be lead by sounds from the next scene. “B roll” material can be sound only, mixed in or cut in running footage.



 II. The Poetic

”... Music is the only language with the contradictory attribute of being at once intelligible and untranslatable...” - Claude Lévi-Strauss

Two sides of the documentary soundtrack spectrum. Generally, less is more.
The Naturalist, “Vérité,” raw style, concerned with the raw capture of the moment will contain little manipulation (Kim Dong Won).  A transparent, realistic, sound is needed for this approach. 
The Dramatist, while remaining true to facts, will use all poetic means necessary to depict an emotional journey. (Ken Burns, Patricio Guzman. The latter believes that objectivity does not exist and is therefore the filmmaker is free to use any artistic means.)
FILM CLIP: Our Disappeared by Juan Handelbaum.
Regardless of where you place yourself in the spectrum, ask yourself how can your Sound Design  best serve the film’s agenda. 

Sensitive Ears > Critical Listening > Sound Design
Outer Ear: Listen to The Listening Book by W.A. Matthew. Challenge your listening. Going deep inside a sound or sound scene is a form of contemplation.
Inner Ear: “Audiolize” is the audio version of visualize. Start by listening to silence and resetting your hearing sense. 
Sound Design is a self-sufficient art form.  Listen to great acousmatic Sound Design: http://silverasylumstudio.com/composersound-design.html

4.   Understand these terms: Diegetic and non-diegetic sound, acousmatic sound, ambient sound, incidental sound, found sound, film score.


 Shaping The Sound Design 

Just like A and B roll, categories of clips, your sound library should be clearly labeled and organized. For the sake of this very quick class, we won’t have much time to gather a huge selctions, but make the sounds you have count.:
urban/country, organic/artificial/ human/animal/.Add Key words in terms of intensity (from Mellow to engaging to bracing to aggressive, to violent)
Or atmosphere (Peacefull, Calm, reflective, Sorrow, Angry. )
Environmental; Nature: forest see, Urban: Bar construction site.
Final Cut Pro has a great way to attache many key words to a particular item.

Ideally, the dialog with the Sound Designer should take place during or right after the script is done. New ideas and perspectives can unfold by using sounds as “key words” or Key events. A sound can evoke a different place and can save you the time of a trip. 
In this fast class, of course, the earlier you know your topic and how you will present it, the earlier you can imagine your project and group both Images and Sound.
Draw ASAP a Visual Map of your film. What are the curves going ?
Above the neutral threshold of “normalcy”  
 Below the neutral threshold of “normalcy”
Life vs Death, Introspection (Passive, thinking, inside, dark light) Vs “Extrospection” (Active, doing, outside, bright light ). So Draw a curve, and 
group your “voices” , various sounds accordingly.




 CONCLUSION
Ultimately, all of the components of your soundtrack -- diegetic & non-diegetic sound, silence, acousmatic sound, ambient sound, incidental sound, on screen speech, narration, scored music, sound effects -- should work as a whole to serve your presentation without distracting from your focus. The unified Soundtrack should merge with the images into one perfectly integrated whole. 



Ear Awakening Exercises compiled by Bertrand Laurence


1. “Listen” to this Word Poem  (The Thinking Ear, M. Shaefer)











”Visualize” Sound. Tune into a sound and then reflexively draw: 
The Soundscape of your imagined, completed, project   
                 
Example:
          


       b. Your present Soundscape:                                                         











2.  Draw a Soundscape from a Sound Design by Wrick Wolff:




























3.  The Soundscape of your locations          
                                                
     
4.  The existing Soundscape of your project. 


5. Make a 3 Minute Sound Design of your project. Collect and COLLAGE your favorites sounds, the most distinctives, “telling” ones.  Edit/”Splice”/ mix them  super impose them (Audio double, triple exposure)  fade in/out/cross fades, cuts, in Chronological (or not) order.
Then Draw it...

Listen to your Film
Does the Soundtrack carry/ follow your narrative and bolster your argument? 
Are silences “Pregnant” or filled by strong images? If yes, then Music might not be needed. If unsure, use music to accent, or tilt an ambiguous scene toward the direction of your vision.











7. EXPERIMENT!
Here is a quote from Composer Ned Rorem : Re: “MOVIE MUSIC; Cocteau's Recipe”                     Published: December 01, 1991
To the Editor: (of the   New York Times) “May I add a corroborative anecdote to Edward Rothstein's essay on movie music? [ "Need More Humor or Horror? Add Music -- Very Carefully," Nov. 10 ] . France's premier mid-century film scorer, Georges Auric, once told me about his first job: composing backgrounds for Jean Cocteau's "Blood of a Poet" in 1930. Dutifully, Auric wrote what is commonly known as love music for love scenes, game music for game scenes, funeral music for funeral scenes. Then Cocteau had the bright idea of replacing the love music with the funeral music, game music with the love, funeral with the game. It worked, like prosciutto with melon, while casting an unexpected glow on the already odd movie.                 Conclusion: Since the power of music -- at least of wordless music -- lies in an absence of any precise human significance, any music may persuasively accompany any image while inevitably dictating the tone of that image. Music may sugarcoat a tasteless film or poison one of quality. Yet most   viewers are unaware of what has ruined -- or salvaged -- that   which has bored or thrilled them. -NED ROREM New York
                                            
















                                                                    Light  







Hot                                                                                                                             Cold  











                                                                         Dark








                                                                Soft 





Short                                                                                                                                   Long













                                                                     Hard












                                                                WET







Smooth                                                                                                                 Rough


  




   


                                                            DRY